In addition to big data, AI once again crushes humans in game equilibrium?

With the rise of the Internet, AI gradually entered a quiet period after the new millennium. Until 2006, big data and deep learning broke out again, and it once again entered the public eye. In the field of athletics, this artificial intelligence has chosen the more difficult areas of Go, Defo, and games.

After the development of artificial intelligence to the top level, as long as humans have the intelligence, it can do anything. Moreover, based on data processing capabilities are exponentially higher than humans, in theory, artificial intelligence will far exceed human intelligence. But in fact, its lack of big data accumulation and the lack of logical capabilities behind data processing capabilities, including immature industry formats, have given big questions to whether artificial intelligence can transcend human wisdom.

However, in the field of competition, the superiority of artificial intelligence compared with human intelligence has become more and more obvious. In May 1997, Kasparov lost to IBM's computer program "Deep Blue", which opened up the public eyesight of artificial intelligence in the field of chess and athletics.

However, with the rise of the Internet, AI gradually entered a period of silence after the new millennium. Until 2006, big data and deep learning broke out again, and it once again entered the public eye. In the field of athletics, this artificial intelligence has chosen the more difficult areas of Go, Defo, and games.

So, in these areas, how does artificial intelligence "crush" humans?

"Deep Blue": My crushing of human wisdom is only the beginning of AI

Many people think that in 1997, Deep Blue won Kasparov as the first time artificial intelligence defeated humans. But in fact, it's not. As early as 1988, the deep blue brother "thinking" has already won in the game against the chess master. It is symbolic that Deep Blue is the first artificial intelligence to win the world championship in chess. In fact, in the game of February 1996, Deep Blue lost to Kasparov. He also stated that the computer would have to wait until 2010 to win the world championship. As a result, this moment actually only waited for one year and three months, showing that the ability to learn artificial intelligence is not judged by human intelligence.

"Deep Blue": My crushing of human wisdom is only the beginning of AI.

Alpha GO, great art, DeepZenGo: In fact, we have disdain to compete with humans.

After "thinking" and "dark blue", the artificial intelligence broke out again and shifted the focus to Go.

This time, unlike the "deep blue" dominates the world, the artificial intelligence of the world of chess is "a fierce battle."

In fact, initially Alpha GO was anonymous in the network until it finally challenged Li Shishi and eventually won the public. As for why Alpha GO can defeat human beings, in addition to the data processing capability similar to Deep Blue, its deep neural network can predict the possible situation after the longest 40 steps, and can judge the optimal result at any time by virtue of computing power. Even if the start is unfavorable, or in the case of a child, you can control it globally.

In Asia, the most interesting thing in 2017 is the “Tear of the World” by Deep Art and DeepZenGo. Among them, the two most attracting public attention occurred in March and August respectively. In March, the 10th UEC Cup World Go AI Competition was held in Japan. In the final match against DeepZenGo in the finals, the game was unexpectedly reversed in the overall situation and eventually won the UEC Cup for the first time. In August, the first World Smart Go game, the original winner of the championship, was defeated by the half-way in the quarter-final, the "CGI" from Taiwan, and finally won by the old rival DeepZenGo.

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