Recently, the Rio Olympic Games in Brazil for the first time using VR live technology, the popular "VR / AR + live broadcast" concept once again pushed the topic focus. From September 28th to 29th, the 13th TFC Global Pan Games and Smart Entertainment Show co-hosted by Shangda Media, Shanghui, and China's Wearable Computing Industry Technology Innovation Strategic Alliance (CWCISA) will adopt a forward-looking perspective. Stick, open up the first session of the TFC Live Industry Conference, for the first time to create the "Casting Brokers" summit, will invite industry leaders and talented people, anchors to voice, integrate live broadcast industry chain resources, explore the cross-border possibility of VR and live broadcast, for VR and The next revolution in live broadcasting builds platforms and creates opportunities.
The live broadcast industry has infiltrated into various industries at present. It is not just a live chat and song game seen on the surface, but also a combination of government public interest, tourism, real estate, finance, sports, and business activities. At present, there are more than 400 domestic live broadcast platforms, and the number of brokerage companies is not less than 5,000, and the third-party companies surrounding the live broadcast industry are even more massive. The first session of the TFC Live Broadcasting Industry Conference will be divided into two modules: Anchor Broadcasting and Industry Leaders Summit, providing in-depth exchange opportunities for live broadcast platforms and national brokerage companies. It focuses on policy opportunities, online red packaging, brokerage company survival rules, and live streaming segments. Topics such as the field and the overseas market were launched one by one, presenting a three-dimensional and comprehensive dry goods broadcast event.
We will also explore the cross-border integration and realisation possibilities of VR live broadcasts. According to the Goldman VR report, by 2025, the VR live broadcast market space will reach 202.5 billion U.S. dollars, and the sense of presence it brings is that other technologies cannot replace it. With the mobile live broadcast, VR's gameplay and realization are more diversified, and the live panoramic soaked view has more possibilities, adding a powerful development potential to the mobile live broadcasting field. The current TFC Conference will pay close attention to the VR live broadcasting field, integrate powerful resources, open up new areas, and explore new realities of VR live broadcasting and cross-border cooperation.
As the most influential mobile game industry event in China, TFC has always faced the development process of the entire industry with the attitude of the mobile Internet “breederâ€, and amassed more than a decade of its own experience and resource accumulation to provide a leap for emerging areas. The most comprehensive resource platform. This TFC will continue to expand the scale, depth and extension of the exhibition while inheriting the connotation and resources of the previous conference. We look forward to working side-by-side with more partners in the field of pan-gaming and smart entertainment to expand our network of contacts and resources and realize new opportunities for the development of the shared industry.
TFC official website: http://tfcexpo2016.sfw.cn/
Sign up for VIP tickets: http://2016tfc-tcmedia.eventdove.com/
Scan code to get VIP tickets: Now open the registration meeting link or scan the QR code, and you can get VIP tickets free of charge before 24:00 on August 12th. You can freely access the main venue, branch venue, exhibition area and other areas.
The operation is as follows: Open the registration page - click on the registration - select VIP tickets and select the number of tickets - go to the next step and complete the registration.
TFC Conference Introduction
From September 28th to 29th, 2016, the 13th TFC Global Pan Games and Smart Entertainment Show with the theme of "Cross-Border, Fusion, Breakthrough" took place with the "First TFC Live Industry Conference". , Cross-border integration of mobile games, live broadcast industry, VR / AR and intelligent robots, Pan-entertainment four major areas, integration of upstream and downstream game quality resources, breaking the new realm of mobile games and smart entertainment. The conference is expected to involve more than 300 leaders and more than 500 guests, and game manufacturers and developers will actively follow up. Capital and media will help boost the impact of more than 20,000 industry elites. The TFC conference brought together hundreds of ideas and insights to lead the industry in the pulse of the market, gain insight into industry opportunities, and promote the rapid integration and convergence of emerging areas such as VR and live broadcasting with the mobile gaming industry. This is a practical and pragmatic approach, with results first and hundreds of millions of transactions on the spot. amount.
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