Audible feast? When classical music meets virtual reality

According to foreign media reports, Holospark VR Studio's first project, Impossible Travel Agency, describes both the virtual reality technology experience and the promise of the media. Virtual reality allows you to go where you've never been before, and when you stand on top of the hill, huge creatures like manta rays pass overhead, and the extraordinary sights spread out around you, you only realize that virtual How powerful the real technology has!

"Impossible Travel Agency" draws inspiration from the virtual reality casual scene experience games "theBlu" and "Fantasia." Of course, this kind of virtual world driven by music is not new. We recently saw La Peri, the ballet element VR's new work, which blends classical music stories with ballet performances and allows players to enjoy the wonderful dance performances on the stage. The story mainly describes the actress who loves dancing is sealed, and the player who is a prince takes risks in pursuit of immortal flowers. But "Impossible Travel Agency" shows the virtual reality experience we have never seen before.

If you purchased this app in Steam or Oculus Rift app store, you will hear very beautiful classical music for about 6 minutes. You will see near-narrative narratives, completely immersed in the surrounding environment, including distant sky and mountains. The color of the flowers under your feet will change with the music, and the lightning in the clouds will dance with the rhythm of the music. All this seems to have connected the impossible world in some way, like the alien planet Pandora in James Cameron’s sci-fi blockbuster “Avatar.” The audio track is in perfect sync with the story. We have never seen such a scene before. You can adjust the audio yourself and receive audio-response narration responses.

John Tynes, Project Producer at Holospark VR Studios, said: "If you want to experience our story with the Dark Side of the Moon, the classic rock band of the British rock band Pink Floyd, you can mute our music. Set the story to last 42 minutes and 59 seconds. When the last 'Eclipse' notes are remembered, our story will be played according to your settings."

Spark of inspiration

Holospark VR studio was established 14 months ago, but it always adheres to the "stealth mode." The start-up company claimed that private funding was used mainly to avoid publishers’ interference when developing games. The Holospark VR studio has 30 to 40 employees, but most people have participated in the project called "Earthfall" and it was recently released at the PAX Games in Boston, on the East Coast of the United States.

However, Tunis said that the team that develops the Impossible Travel Agency has only 6 people and it took only 2 months. Russell Williams, chief executive of Holospark VR Studios, said: "What we have to do is to ensure that the first project is a success. We have concentrated all our resources and resources and brainstormed for large projects that we can research and develop. "The core team was led by Williams. They all worked for independent online game developer Flying Lab Software and jointly developed a massively multiplayer online online game "Pirates of the Burning Sea". .

Tinis is a game designer, producer, and writer. He previously participated in the development of a desktop professional game. He joined Flying Lab Software in 2002 to help develop video games. Later he entered Microsoft Games Studio and participated in the real-time strategy game South Park Let's Go Tower Defense Play and Sesame Street TV Interactive Game. Development of Kinect Sesame Street TV.

In addition, Timis is also responsible for the company's student developer project. In January, Dennis joined Holospark VR Studio to form a virtual reality team. He found Bruce Sharp as artistic director of the studio. Sharp is a freelance painter, illustrator, and animation teacher. He has been involved in game development for more than 20 years. His earliest professional career dates back to 1993 with the famous adventure game company Sierra. Cooperation.

Game designers who do not play games

As we have heard from many people, including the director Jon Favreau, the team found inspiration from the underwater recreation game “theBlu” of the virtual reality content production company WeVR. This game is enough to persuade them to try to discover the advantages of virtual media as a new media. Williams said: "We see other companies are using virtual reality technology, they know how to do it." He will "impossible travel agency" as an exploratory attempt to respond to "virtual reality where the most interesting" The problem.

For this reason, despite their decades of experience developing games, the Impossible Travel Agency is not a game. In fact, its interaction is very low. This is not to say that they do not want to try more advanced interaction, but when you stand quietly to experience the psychedelic beauty around, there is no need to fiddle with everything around you. For example, through the remote control, they have tried to let you control creatures like birds. Denis said: "This is an entrance into a strange, different world. If people think it is a game, where do you let the birds fly? We want to convey an emotional experience."

Holospark VR studio tried to use the game engine Unreal of the famous game production team to develop a beautiful environment, and used algorithms to re-introducing factors such as randomness and responsiveness. However, in 2016, virtual reality development faces the core challenge. For some developers, they have limited time and money invested in developing new things, making games like Job Simulator more meaningful.

Some highly interactive things may make players feel chaotic about the surrounding environment, while others avoid challenges by avoiding interaction with real objects. Skilled simulations and physical phenomena that take time are subtly developed. In a beautiful environment, people will not touch these environments too much and will only appreciate them. The Impossible Travel Agency mainly belongs to the latter. Denis said: "We hope to create the latest memory of your favorite music for you."

Holospark VR Studios is already developing larger virtual reality projects, but it may not announce details until later this year. The initial appearance of “Impossible Travel Agency” is basically the price of a cup of Starbucks coffee, directly targeting the early adopters of virtual reality helmets Rift and Vive. As any good virtual reality developer knows, the best way to get people to understand your abilities is to put them on a helmet and show them cool things. For Holospark VR Studio, this day is today. Tinis said that "Impossible Travel Agency" is the kind of place you can go back and forth. Every time you go there, it changes.

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