If the application of VR technology in the education industry is just a slogan in 2016, then 2017 will be an outbreak of VR technology in the education industry. The state's policy of supporting VR education will open up a policy avenue for the application of VR technology. VR hardware devices continue to reduce prices and significantly reduce the cost of VR education procurement, especially HTCvive new round of price reductions continue to refresh VR hardware prices; VR overall solution companies such as springing up, VR courseware content is no longer a VR education constraints, many awareness of the forefront The school has begun to use VR teaching.
"VR will become the most promising educational tool and will trigger a revolution in education." This is a common assertion of many people of insight. “Education†is an enduring hot topic in the world. In China, the call for educational reform has never stopped. It is widely believed that under the background of exam-oriented education, China’s education has deviated from the original intention of education and urgently needed reforms, but it has been unable to find the methods and approaches to reform. The emergence of VR undoubtedly provides a powerful education reform. New force.
Every educational revolution is accompanied by technological innovation. From the age of multimedia teaching to the era of smart education, VR will play an important technical support role. In the reform of China’s future schools and smart classrooms, VR education will become an important part; In the practical application of teaching, VR education can give immersion teaching, solve the problem of students' lack of concentration, low learning efficiency and low interest in learning, and can solve problems such as the slow updating of the original preparation equipment. The key technology of Micro Vision Technology, the IES immersive education system, realizes the teacher's ability to control the VR classroom at any time through the professional VR instructional command system, monitors the student's learning status, counts the student's academic performance, and controls the students' attention and other functions. In the actual VR classroom application, Micro Vision Cool VR classroom has already landed in many primary and secondary schools, and achieved a very good teaching effect.
VR education will make educational content more interesting. VR education will no longer be the kind of education that used to be spoon-feeding. The content of education will be more diverse, and the interest will be more adequate, and students will be able to accept it more easily. Students can live in the Mars colony, a complete little space, interacting with doors and oxygen tanks. Such an experience can inject vitality into the dreams of young students, far more than the effects of movies. Students can participate in the Amazon Rainforest Adventure on their own, allowing future biologists to resonate with the richness and vulnerability of the jungle. Juvenile historians can attend Martin Luther King's "I Have a Dream" speech, and thousands of people are surrounded by the National Mall. Students are increasingly immersed in the simulation of historical events, discussing their previously inaccessible places with their friends, or visualizing abstract concepts without having to go outside of the classroom. The immersive early demonstration of the VR experience has entered the natural sciences, from anatomy, biology to social sciences, history and literature.
VR education will make education better return to its essence. There are more and more phenomena in virtual reality education, such as Alchemy VR and EON Reality, and large companies like Google's project. Google launched the Expeditions Pioneer Program, which provides equipment for all teachers to engage their students in exciting adventures around the world, on land, at sea, and even in outer space. Both schools and students responded positively, and some students stated that implementing virtual reality would be a "strengthening of education," or that they were interested in visiting these virtual places in real life. Compared to traditional classroom teaching environments, students with different backgrounds, students of different ages and when doing various kinds of experiments, they usually perform more actively through virtual reality. In addition, their virtual curriculum assessments believe that either they are better or comparable to human instructors, and the student's motivation is "very high."
A new era of education is coming, allowing students to learn from experience. The perfect combination of VR technology and education will also provide a new impetus for the reform of education and open a new window for the solution of China's doorless education reform. This will provide Chinese students with a new hope and more possibilities.
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