Oculus officially launched the VR checker to allow developers to test whether the application meets the technical standards before submitting the application.

Until today, all developers who submit VR applications to OculusStore are subject to manual review, which examines their game or experience in two phases. Among them, the technical review is used to verify whether the application passes the minimum standard; the content review is used to determine whether the experience is complete and beautiful. Now, Oculus has officially launched an inspector called "VRCValidator" that allows developers to test whether the application meets the technical standards before submitting the application.

Oculus officially launched the VR checker to allow developers to test whether the application meets the technical standards before submitting the application.

Over the past five years, Oculus has gained a lot of experience in creating a comfortable VR experience. However, even if you read Oculus's latest best practices guide in detail, there are some things to consider before you click the submit button.

Many tools in the VRCValidator can check for low frame rates, preserve interaction failures, permission checks, and more, and ensure your application meets Oculus' best practices. You don't need to download VRCValidator, it is automatically installed in OculusRunTIme.

The following table shows the check items included in the Validator:

TestSdkVersion (make sure your app uses the correct version of the OculusPCSDK, Unity or Unreal engine)

TestEnTItlementCheck (make sure your app can complete the Oculus platform permissions check in 10 seconds)

TestOculusDLLIncludes (make sure your app doesn't propagate the OculusDLLs it gets)

TestLaunchIntoVR (make sure your app enters VR in 4 seconds and displays the non-headlocked layer)

TestFrameRate (make sure your application rate is maintained at 90 frames per second)

TestSubmitFramesWhenVisible (make sure your app submits when the frame is visible)

TestSubmitFramesWhenNotVisible (make sure your app stops submitting frames when the generic menu opens)

TestResponseToRecenterRequest (make sure your app responds to view resets)

TestAppShouldQuit (make sure your app exits well)

CheckForExtraneousFiles (make sure your app does not contain DLLs from other platforms)

TestAudioOutput (make sure your app supports specific audio devices in Oculusapp)

Some of the above checks are for automatic screening, allowing developers to solve the problem themselves, rather than waiting for Oculus to point out the problem. As Oculus further automates the process (unlike Steam, Oculus is still a regulated online platform), it also seems to indicate that more developers will submit content to OculusStore, targeting the user's wallet and attention.

As this revised Chinese saying goes: The best time to enter VR development for the first time is 4 years ago, and the second time is now.

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