League Cloud Moves Soft 360-degree VR Experience "Alpine Vision" Released Softly

Since ancient times, mountains have always been places where literati and astronomers are longing for. Du Fu has a cloud: it will be extremely top-rated, list of small hills. Conquering a Mountain The most simple form of violence for a hot youth is the summit, which is also a driving force for mountaineering enthusiasts since ancient times. After all the untold hardships, climbing the mountains and taking in the mountains will be the best reward for the climbers. However, if you do not have so many elegant time for climbing, or if your physical reasons are not suitable for mountaineering, how will you satisfy the hobbyists' addiction? In virtual reality, perhaps you will find the answer. In the virtual world, there will be no fatigue after hard climbing and no anxiety about alpine hypoxia, let us open our eyes and go to the real world. We are experiencing the unique visual enjoyment that comes from the alpine vision!

The 5th Anniversary of "League of Legends" was launched in Guangzhou

Recently, the current popular game "League of Legends" held its fifth anniversary in Guangzhou. Many well-known celebrities participated in this event, including Jay Chou, Chen He, Lin Renewal, and Korean idol star Kim Hee Chul. The fifth anniversary of the first LPL championship battle, followed by the S6 bubbling match, and ultimately by the stars of China and South Korea formed by the Jay Chou lead team "the strongest surface team" against Kim Xiche lead the "Universal Genius team." In the fierce competition between you and me, the Korean team eventually won the exhibition game.

As we all know in the week, the current game industry has become a flourishing development with the expansion of player base. It is understood that in the 2015 global game data statistics released by Superdata, the industry statistical analysis company, PC-side travel ranked first in the League of Legends with 10.7 billion in market revenue, and CF and DNF ranked third and third with 7.3 billion and 6.9 billion respectively. According to reports, the report shows that in 2015, the global game market's total revenue was as high as 61 billion U.S. dollars, an increase of 8% compared to the same period last year. PC-based games are dominated by "League of Legends," which is currently the world's most popular and highest-paid multiplayer online role-playing game. The fierceness of "League of Legends" has also earned US$1.6 billion in revenue for its open-merger fist company, which is seven times as much as LTO's total revenue compared with its rival game Dota2. This series of data also shows that the current PC-side game is hot, Superdata's founder and CEO Joost van Dreunen said that the current development trend of the game market is still dominated by digital games, the player more choice is the number Games are consumed, especially the kind of large online interactive games.

In addition, mobile game revenue has also set a new record high. The report shows that the game market revenue for tablet PCs and smart phones has increased by 20%. Among them, the revenue of the mobile game market is dominated by popular games, and the top ten games account for a quarter of the total revenue. Take the strategy mobile game “tribal clashes” launched by Supercell, a Finnish game company, as an example. This popular mobile game allows them to earn 1.64 billion U.S. dollars in revenue, and market revenue continues to rise.

VR game industry is struggling

Compared to the current hot PC games and mobile games, it is regarded as a new era-oriented VR game, but it is "a little bit of thunder and rain." Although all the major manufacturers are eyeing the VR market, few VR game titles that satisfy consumers are born, and most of them are based on small games. But why is this happening? In theory, VR games using the latest VR technology to enhance the game's sense of substitution and realism will make the game's experience coefficient up a notch, and it should be more popular with consumers. In fact, it is also very simple, the current VR game is nothing more than content, hardware, and price, which are the limiting factors.

First of all, the current cost of VR games, it is understood that, with the current VR technology, the cost of developing a medium VR game is about 20 million -30 million US dollars, mild VR games play at about 1000 Within US dollars. This is several times more than the traditional end-game, hand travel development costs, enough to make many small and medium-sized game manufacturers daunting. Secondly, the current VR game development technology system is not complete. Although the signboard of VR games is a strong sense of substitution, the current VR technology is not yet mature. The VR head display and the human body's senses are not in perfect agreement, and it also leads to many VR games. Caused by human motion sickness, coupled with the current VR game optimization aspects of processing is also far from mature, the game's screen resolution and running smoothness there are still many compatibility issues. Another point is that the current VR game content is too scarce, mainly for stand-alone sports games, game stickiness is not high, many consumers look at a fresh experience, soon will find boring, did not continue to play the driving force.

So, the current VR game is going to be a long-term development. It must be innovated in terms of hardware, content, technology, and cost. It will add new impetus to VR games. Otherwise, VR games will want to replace the current mainstream games and hands. Travel is still nonsense.

We also mentioned above that the development of new technologies is also crucial for a game. At present, China's alliance cloud is moving soft and has achieved remarkable achievements in the research and development of new technologies. NetCloud is a large-scale VR and AR cloud platform in China. It is dedicated to the independent research and development of VR, AR, and holographic technologies. The recent move of the League of Nations to hold a unique new technology conference - 6D holographic light field technology conference. 6D holographic light field technology is a brand new black technology combining 6D, light field and holographic technology. Now it has been put into use in many fields, including 6D holographic light field theater, 6D holographic light field theater, 6D Holographic home high-end system, 6D holographic business conference and so on. It is worth mentioning that the 6D holographic optical field technology overcomes the currently uncomfortable problem of wearing VR devices that are uncomfortable, and aims at users with full naked eyes and high fidelity. Users do not need to bother the tediousness of VR devices and the unclearness of images. problem. In addition, the alliance cloud moves softly to protect the 6D holographic light field technology patents. The alliance cloud moves softly now cooperates with American HUSA holographic and British MDH holography, and three holographic companies jointly protect the 6D holographic light field technology. R & D and patent protection, so that all users can be the first time for the cloud of the latest technology to send shocking screaming and praise.

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