Facebook's new virtual reality world is just fun to explode

Interaction in the virtual world? This thing is definitely not as boring as it sounds. Facebook today launched its virtual reality social networking platform Facebook Spaces at its developer conference F8, and it's fun!

Maybe you remember that at last year's F8 conference, Facebook CTO Mike Schroepfer and Oculus's member Mike Bulles had a selfie in the virtual world. Or this looks a little bit "scary" appearance:

But now, virtual reality selfies have evolved to this:

Or like this:

Is it very cute?

Behind this is Facebook, after more than a year of research and development, officially moved social networks into the virtual reality world and launched its Beta version for the public! If you have an Oculus Rift helmet, you can wear it now and stay with you. Thousands of miles away friends and family pulled into the virtual world, chat and watch movies, to Zhang self-photographed.

Where is it fun? We took a personal experience on your behalf.

Facebook Spaces Like any social platform, the first step is to create your own avatar. This is not something new, but compared to previous step-by-step selection of the game platform, you simply log in to your Facebook account and the system will use machine learning algorithms to automatically generate an image similar to yours based on your past photographs. You can customize it based on this picture, choose your own eye color, hairstyle, various facial features, and even accessories.

When I was trying on the scene, Facebook quickly grabbed a few pictures of my past to generate a female image (still quite like that!), and then gave me a lot of options to customize, such as plate hair, horse tail, etc. In the wrong operation, I once added a beard to myself...

After setting up a good image, you can invite up to 3 friends to interact with each other. After wearing a helmet, I entered the virtual world with two other users (one of whom was a Facebook employee). While we are chatting and painting, the paintings can be turned into a 3D object that we can pick up at will. For example, I drew a hat in the air and put it on my head. I also painted a bunch of beards and told people not to "sneak" on her face.

The background of the chat can be switched at any time, and any 360° panorama video on your Facebook page can be instantly turned into a chat background so that you can enter your friends into your own world. We came to space all at once and once again came to the underwater world and suddenly came to the “Time Tunnel.” Everyone watched a preview of Star Wars and saw photos shared by friends...

If you don't have an Oculus helmet, it doesn't matter. They can connect to your virtual world by calling a Messenger video call. In this way, you can show off your virtual space!

I have to say that this 20-minute Facebook Spaces experience was very real and interesting, so that I was reluctant to take off my helmet when time was up. And this kind of interaction is so real, even though I don't know the Facebook staff I've experienced with me, but with this 20-minute virtual (hu) place in the virtual world, we begin to feel that the other person is also very familiar and very kind. It is also very happy to have a photo in the real world.

Behind this playful virtual world is more than 30 years of devoted research and optimization of Facebook virtual reality social team. Rachel Franklin, team leader, said that in order to allow people to interact in the virtual reality world also have real feelings - rather than feel that they are interacting with a bunch of cartoon images, they spent a lot of effort on the details, It is a virtual user image and iterates many times.

The avatar started out like this:

In fact, engineers found that it was easier to get rid of the “Terror Valley” curve with animal images and it was easy to develop. However, Facebook is a social network of real people. Although a rabbit is cute, it obviously cannot give a “friend” feeling, so they still give up. The idea of ​​developing an animal image, but constantly adjusting the design.

Later, the setting becomes this way. Although a bit true, it doesn't look very appealing:

Mike Booth, virtual reality social product manager, said that people are in fact contradictory because many people don't like to be completely true to themselves on social networks (see how popular Pmap software is). And because these images are generated automatically by the algorithm by analyzing the photos, sometimes the algorithms are too clever and real and will annoy users. For example, he said that when he took his own test, the algorithm combined with the hairline that he had been getting higher and higher over the years, predicting that he would bald sooner or later, so given such a bald image, which made him extremely unhappy.

"Facebook shouldn't decide what you look like, but should just give some advice," he said. Thus, based on the algorithm generation, they added a very large number of personalization options so that people can make adjustments and set what they like. Does this seem pleasing to the eye?

The avatar's problems are solved, but how can we increase the authenticity of the interaction? In this regard, Facebook engineers have also made a lot of effort: they have added a facial expression engine to each person's image to have close to real people. expression.

Although the Oculus helmet can't really track blinks and facial movements, in the Spaces social network, people's heads automatically blink, and their mouths constantly move as they talk, generally speaking according to speech recognition. .

And the user can also do some simple actions with the handle Touch. For example, put your hands on both sides of the cheek, expressed surprise and so on.

Or laugh (but it's a little wretched...)

In addition, according to the slight movement of the head, the algorithm can determine the position of the user's eyes and synchronize with the virtual character in real time, so that people can have a visual contact in the virtual world, which is also the key to make people feel real.

In addition to expression, there is another important factor is to make people feel there is physical contact. For example, when people clap and shake hands in the virtual world, the system will feedback the sound and vibration, and then Emoji will emerge from it. This feedback is so true that when a male user and a female user hold hands together in the virtual world, both people are blushing. The boys even jokingly said, "Dad, it seems that this matter Tell my wife."

Even communicate with your friends in the virtual world, but also set aside safety design. Because there are always some naughty friends who would like to put your hand on your face (or other parts). Facebook also took this into consideration, so when the opponent's hand is close to you in the virtual world, his hands become transparent, as if they reached a bubble. Engineers call it "safety." Bubbles." "So we can avoid complaints in some cases." Facebook's engineers joked.

In fact, in addition to interacting with friends, there are many things that can be done in the virtual reality world, such as doing 3D design together or teaching. Of course, self-timer is still the most popular feature.

Not only limited to the Oculus Rift helmet, Facebook will also bring this platform to other integrated VR devices, such as HTC VIVE, but the mobile VR device should not be experienced in the short term.

"This is a very important but long journey. We have only gone less than 1%." Mike Booth said, "We hope that the future of Facebook Spaces can be transformed into a virtual space where everyone can play billiards and play games together. And even play rock together!"

Finally, put a collective photo of Facebook's cool team - of course, in the virtual world.

Maybe it is these people who will determine the way we socialize in the future!

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