Aldin Dynamics, developer of the Waltz of the Wizar, recently released a detailed description of user data. They collected more than 300,000 game data based on their own data visualization tool Ghostline.
Since its establishment in 2013, it has been focusing on VR software development. Aldin Dynamics is one of the most experienced VR studios in the world. In May 2016, their motion control game "Waltz of the Wizard" was added to Steam for free, and quickly became the most popular HTC Vive game with more than 100,000 players and more than 300,000 games. "Waltz of the Wizard" is the most popular VR game on Steam VR.
But the game is not just a simple game. "Waltz of the Wizard" is mainly used as a testing platform for Aldin Dynamics flagship software Ghostline once reported by Xiao Bian. This large-scale analysis and visualization tool has been under development since January 2015 and has played a very important role in the design and game design of the Waltz of the Wizard. Ghostline has the ability to record each user's operations (via automatic, anonymous data collection) and can replay and view from any perspective (including from the original first person view). This "user ghost" visualization is more efficient and less intrusive than shooting VR player videos, while there are many other benefits to analytics such as usage patterns and behavior.
Aldin Dynamics now shares some of the data with us. Some of the data is not unexpected. 87% of the players use the room scale to play space. Room time is longer on the scale. Understandably, the game will be more attractive when given more freedom to move.
The detailed room scale data by country also meets some logical patterns. Countries such as China, the United States, and Canada have a large area and a larger game area (the highest in China is 5.9 square meters). The densely populated Japan is only 4.4 square meters. Other statistics, such as audience and hardware data, are available through Steam's tools, but Ghostline's ability to combine each indicator in such detail is unprecedented.
One of the most critical data is that for the eyes to look around, the player on the room scale is about 18% more than regular players, which has a great influence on the level/game design, especially for regular players who are usually unwilling to turn around. Ghostline provides detailed analysis of the player's physical behavior through a large amount of interactive/mobile data. In each scene of the game, Ghostline can display data related to physical movements, button usage, and head movement (in degrees). Sorcerer tower scenes with spell mix tables score the highest on interactive behavior; corridor scenes with sudden changes in atmosphere produce the most physical movements.
This detailed analysis also provides more interesting data. No one can resist this kind of harm: the player fired more than 19 million arrows and released more than 14 million fireballs; the wizard assistant was attacked more than 29,000 times; 5% of players threw the "Skully" skull out of the window. . Some of the data may seem insignificant, but Aldin believes: “Minimum detail can determine the success or failure of an experience. Therefore, it is important to pay attention to the user experience and ensure that your content can achieve the exact results you conceived.†Aldin believes that Ghostline provides The analysis is the key to developing an excellent experience. The Waltz of the Wizard's 99% positive rate on Steam is the best proof of the theory.
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