VR is innovating in all areas: games, health care, space exploration, and so on, but in all areas it can reach, it seems that it has missed an important group: women, or did not get enough attention. Women themselves are less sensitive to technology than men, not to mention the most cutting-edge VR in current technology. This is similar to the fact that boys do not like clothes, shoes, and bags, but it does not mean that this group deserves to be ignored. In the promotion and popularization of VR.
Some studies have found that the process and experience of women experiencing VR is very different from that of men. This is not just because of the bulkiness of the head. A significant difference is that due to physiological structural factors, most women are more prone to have motion sickness than men during the VR experience.
The feelings of women's experiences have a great influence on whether they can enjoy the new technology of VR - even if the experience content is VR pornography. Eriko Lust, a director of female pornography, said that directors often refuse to use technology products that “do not make women happy†at work. "If the VR experience does not satisfy women, then it is never worth having." She said. Then, when faced with a clear classification of gender in VR pornography, how is the experience of men and women different?
The pornography is often mistaken for the amusement of men. The reason is very simple. The users browsing the pornographic websites are often male, and the male and female users in the foreign mainstream pornographic website content reviews are also male users. When the site is registered to fill in the data, the default gender is also a male. It seems that this should be the case, and women are separately classified as non-default gender options.
Then, when VR pornography comes into being, it is reasonable that female users are excluded. But as we have seen, this is not just a matter of content but a design issue. Motion sickness, improper helmet size, and even pornographic filmmakers do not have the awareness of this distinction between men and women. How can VR porno immerse women and feel happy?
Scientists and directors agreed that these are actually not things to do. Let more women join the design team and give more opinions and suggestions in the creative process. Brainstorming can help improve the gender fairness of content and products. .
"VR companies can no longer see this as technical design. This is the interaction between users and technology." said Tom Stoffregen, a motion sickness researcher with more than 25 years of research experience. “First, companies should be gender-aware of their own product development, and not intentionally gender-discriminatory. While it would be effective to recruit women in the design team, it would be useless if these female staff focused on technical aspects only. Technology is created by us. If we intentionally or unintentionally discriminate technological development, producers will continue to be misled.â€
Lust agrees with this view: "We should no longer label the VR experience 'unfit for women'. We should prove that it is wrong."
Without paying attention to women's experience, there can never be a "National VR" day. Xiao Bian also hopes that VR industry professionals will no longer ignore the experience of women, from technology to design, from product to content, and hope that one day, female compatriots will see the VR experience and they will see YSL full set of lipsticks. Can not wait, memorable, happy heaven.