ABI: By 2021, VR headline sales will reach 110 million units!

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ABI: The total sales of VR headsets will reach 110 million by 2021! From Baidu VR

[Baidu VR original manuscript, reproduced please indicate the source]

(Beijing time February 11, 2017) Yesterday, Baidu VR Community released an article on “Gear VR sales tops Vive’s market share first”. The report pointed out that Samsung Gear VR sold 4.11 million units in 2016. Top of the list of virtual reality heads-up sales, and Sony's PlatStation VR ranked second with sales of 750,000 units, followed by HTC vive’s 420,000 VR headset sales, Daydream View’s 260,000, and Oculus Rift’s 240,000 units.

The report data also shows that in 2016, the virtual reality total production value was 1.8 billion U.S. dollars, of which the PC accounted for 718 million U.S. dollars, the host end accounted for 410 million U.S. dollars, and the mobile terminal accounted for 687 million U.S. dollars. According to the report analysis, the Samsung Gear VR was the highest-selling VR device last year, but ranked the first according to Xiaobian's analysis of the HTC Vive's market share.

This week, ABI Research, a foreign data research organization, also released a vertical report on augmented reality, virtual reality, and business, and predicted that the total sales of virtual reality head-to-head display will reach 110 million units between 2015 and 2021. Mobile VR heads like Samsung Gear VR and Google Cardboard will reach a millionth volume, even far more than HTC VIve, Oculus Rift, and Sony PlayStation VR.

Although many people think that mobile VR will replace the PC side as a future trend, according to ABI Research's report, the compound annual growth rate of mobile VR is only 42%, while the compound annual growth rate of VR all-in-one devices in the same period reaches 4.05. %.

In recent years, due to the continuous development of integrated VR, ABI Research believes that integrated VR will play a role in expanding the game-centered VR market and predict that the market size in 2021 will reach US$64 billion.

Eric Abbruzzese, a senior analyst at ABI Research, said: "Mobile VR has brought a lot of surprises to the market in the past few years, but also laid a solid foundation, but the integration of VR devices will promote the development of the market, low-cost and High practicability is driving the integration of VR equipment, and this area will continue to develop in the next five years. It is understood that the integrated VR can be shared with mobile VR equipment in terms of shipment volume."

The director of ABI Research also said: "At present, three major VR devices, Mobile VR, Integrated VR and Cable PC VR, are entering the market with unique value propositions, audiences and technologies. In addition, the mixed reality element is also Gradually integrated into VR devices, such as Intel's Alloy reference design, TealSense, and Google's Tango, bring compelling VR/AR opportunities for mobile platforms, and the combination of virtual reality and augmented reality will further open the hybrid market."

In addition, the game market is still the largest VR/AR/MR attraction currently, and ABI Research predicts that 360-degree video, education, and travel will continue to grow.

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